- The Alice Standalone Player – This is a separate Unity player that allows you to run your creations without the full Alice IDE, allow you to wrap your own standalone Alice world application, and will even power your Alice creations in VR! A compatible version of the player for this version of Alice.
- Go anywhere, do anything, and play your way in The Elder Scrolls Online.
ALiCE'S EMOTiON is a doujin music circle that makes Touhou Arrange soundtracks. Their logo is a black and white triskelion. REDALiCE has also been invited to be Guests of Honor for TouhouCon 2015, and perviously has made several appearances at Anime Central.
Type | Subsidiary |
---|---|
Industry | Video games |
Founded | August 12, 1996 |
Defunct | January 24, 2007 |
Fate | Acquired by MumboJumbo, assets acquired by iplay.com |
Headquarters | , United States |
Products | SiN series |
Website | ritual.com (archived) |
Ritual Entertainment was a video game developer established in 1996 by Robert Atkins, Mark Dochtermann, Jim Dosé, Richard 'Levelord' Gray, Michael Hadwin, Harry Miller, and Tom Mustaine. Based in Dallas, Texas, Ritual Entertainment was formerly known as Hipnotic Interactive, during which period they began development of their signature video game SiN.
History[edit]
Silver lance mac os. Members of the Ritual Entertainment development team have contributed game assets to other titles such as American McGee's Alice, Medal of Honor: Airborne, Tomb Raider: Legend, and 25 to Life, and are also the creators of 'Übertools' for id Tech 3, which has been licensed for a number of other games.
Shortly after signing Hipnotic, publisher Activision claimed that Hipnotic had been at the core of the Duke Nukem 3D Dress code: human mac os. development team. Duke Nukem 3D developer 3D Realms vigorously denied this, stating that only five members of Hipnotic Interactive were former staff of 3D Realms, and of these five only three had a significant role in making Duke Nukem 3D.[1]
Race yourself mac os. In late 1997, Hipnotic changed their name to Ritual Entertainment in order to avoid a trademark conflict with another video game developer, Hypnotix.[2]
On January 24, 2007, developer MumboJumbo announced the acquisition of Ritual Entertainment.[3] With this acquisition, Ritual's focus on traditional action-oriented games was changed to casual games, essentially 'stalling' Ritual's latest game series, SiN Episodes, after releasing only one episode out of a planned nine.
The purchase followed months of departures of several key employees including chief executive officer Steve Nix who became director of business development at id Software,[4] vice president and co-founder Tom Mustaine who left to found Escalation Studios. Several months after the acquisition, community relations manager Steve Hessel left the company to join Splash Damage.[5]
Prior to the announcement, on December 6, 2006, Ritual announced the appointment of Ken Harward as the company's new studio director.[6]
Games developed[edit]
Year | Title | Platform(s) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Windows | Linux | Mac OS X | PS2 | Xbox | Dreamcast | |||
1997 | Quake Mission Pack No. 1: Scourge of Armagon | Yes | No | No | No | No | Commercial homebrew released in Russia only[7] | Expansion pack |
1998 | SiN | Yes | Yes | No | No | No | No | Linux version ported by Hyperion Entertainment |
2000 | Heavy Metal: F.A.K.K. 2 | Yes | Yes | Yes | No | No | No | Linux version ported by Loki Software, Mac OS Classic version ported by Contraband Entertainment, Mac OS X version ported by The Omni Group |
2000 | Blair Witch Volume III: The Elly Kedward Tale | Yes | No | No | No | No | No | N/A |
2003 | Star Trek: Elite Force II | Yes | No | No | No | No | No | N/A |
2003 | Legacy of Kain: Defiance | Yes | No | No | Yes | Yes | No | External collaboraion with Crystal Dynamics |
2004 | Counter-Strike: Condition Zero | Yes | Yes | Yes | No | Yes | No | Ritual Entertainment worked on the title in 2002 after development was transferred from Gearbox Software and before continued development was transferred to Turtle Rock Studios in mid-2003. Ritual's contribution included Deleted Scenes and the port to Xbox. |
2004 | Delta Force: Black Hawk Down: Team Sabre | Yes | No | No | No | No | No | Expansion pack |
2006 | SiN Episodes | Yes | No | No | No | No | No | Only one episode, 'Emergence', was released |
2006 | 25 to Life | Yes | No | No | Yes | Yes | No | External collaboration with Avalanche Software, cinematics |
Unreleased[edit]
- The Lord of the Rings: The Two Towers – (PC) cancelled
- SiN II publisher demo – (2003) (PC) Ritual Entertainment made a game demo to show potential publishers.
- Legacy of Kain: The Dark Prophecy (2004) – cancelled
- SiN Episode 2 – Cancelled
- Quake 4: Awakening - Unreleased addon for Quake 4
References[edit]
- ^Campbell, Colin (May 1997). 'Apogee Fuming'. Next Generation. No. 29. Imagine Media. p. 30.
- ^'NG Alphas: SiN'. Next Generation. No. 37. Imagine Media. January 1998. pp. 128–9.
- ^Ritual Entertainment Acquired By Casual Games Developer January 24th 2007 Archived September 5, 2008, at the Wayback Machine
- ^id Software Welcomes New MemberArchived 2007-11-16 at the Wayback Machine Planet Quake, Friday, December 1, 2006
- ^RITUALISTIC || Ritual Entertainment's Online Community Hub
- ^Ritual Apparently Not Exploded, Announces New Studio Director - Ritualistic Forums
- ^https://www.youtube.com/watch?v=xGBPMIiKi8E
External links[edit]
- Official website via Internet Archive